I think this is my trig failing me here - but I wonder if there is a simper way to do this.
I have object #1. It is moving and rotating based on player control.
I have object #2. Call this a target. Object #1 and the target have no direct relationship.
I have object #3. Call this looker. I need looker to always stay on the far side of Object #1 in relation to Target. If you can imagine an imaginary line running from Target, it should run through Object #1 and then Looker should always be just a little further on that line.
I know how to get the angle, but don’t know how to position object 3 in the right place.
Any thoughts? Thanks!