I just bought Sprite Manger 2 and I would like to use the editor to place pixel perfect sprites to their desired position. I use a (pixel perfect) 768x1024 backdrop. My monitor only has 1680x1050. Since Unity uses some screen space I never see the full backdrop in Unity when I press play (with maximize on play turned on).
The problem:
The sprites are positioned differently in the build application than in the editor (scene view). It seems the sprites get "repositioned" relativly to the game view size. For example: I press play with maximize on play. Then I adjust the sprites in the scene so it looks good. Then I press play without maximize on play and after that all sprites are dislocated in the scene view. When I build the application the sprites are also positioned differntly again in the app. Since my monitor resolution is not high enough to see the full backdrop I am never able to place my sprites pixel perfect.
Required solution:
I would either need a bigger monitor or some other solution like scaling the scene view or whatever. What can I do?
Pixel-perfect should only affect the sizing (which of course can indirectly affect positioning as well), since a pixel-perfect sprite will be a different world size at different resolutions so that it can always be the same screen-size at any resolution.
But the world position of a pixel-perfect sprite should always be the same, unless your code is somehow positioning it in a resolution-dependent way.
That said, there is a new "EZScreenPlacement" component you can attach to your sprite that will position it using screen pixels relative to edges of the screen, if that will help.
But if you just set a world position of a sprite, that should not get changed on its own. If you need things to remain in the same relative positions at the same relative sizes regardless of resolution, then in that case you will want to disable pixel-perfect and perhaps instead use the sprite sizing script included (click Tools->A&B Software->Size Sprites) to size the sprite to the desired size for your "standard" target resolution. Everything will then be proportionate at other resolutions.