Can you please assist in chaning this code for UGUI RectTransforms like a radial layout all the elements equaly forming a circle. Objects will vary from 2 to more (so even if they overlap, no issue) as long as thy are equally distributied.
My ugui rectransforms will be pivot to 0,0 and ill be using AnchoredPosition.
Iterate the N number of times you want
— clone the object with Instantiate (supply parent as second argument!!!)
— choose an offset amount (say (1,0,0) for example, or use invisible GameObjects to control it visually)
— use the iteration number i to generate an evenly-spaced angle (angle = (360 * i) / N)
— use Quaternion.Euler() with that angle to rotate the offset around Z
— Translate() the cloned object by the rotated offset.