Positions are not correct

So I have a prefab and the center is not where I want it to be. Eg, where the Transform widget is displayed. I am trying to have an object sit at a position say 0,0,0 and its transform says 0,0,0 scale is 1,1,1 rotation is 0,0,0 however the object is actually sitting at 1,0,0.

How do I fix this?

This is the top level game object.

Actually Unity3D is just being its broken self again. For some reason the object was off. 0,0,0 was off on the object and I had to rebuild the prefab…some how it got offset from the world cooridinate system

Take that back again, pivot vs center view was throwing me off.