Positions in scene editor not same as in-game

Hi, I am trying to create a coin animation in which a value moves up above the coin indicating the value of this coin.

My problem with this is that the positions that I am trying to take from the game objects themselves are very far off. Despite the fact that they are near the center of the screen their x and y coords are less than one.

Is there anyway that I can convert the values that I get from gameObject.transform.position into values that correspond to the coins exact position in-game.

Any and all help is greatly appreciated.

EDIT:
Sorry for the lack of information, hopefully I can make it more clear what my problem is.

Ok so I have a coin (blue). Checking the position in the inspector I can see that x is 1.809 and y is 0.075 rounded to 3 decimal places.

Currently the scene looks like:
20374-unity_showcase.png

I have the coins set up so that when they are clicked a their value appears with a sound.

The code for writing the text to the screen is:

void OnGUI() {
    if (this.displayText) {
	    Vector2 pos = gameObject.transform.position;
	    GUI.Label(new Rect(pos.x, pos.y, 30, 30), "+" + this.value.ToString());
	}
}

this.value is the value of the current coin. Using the positions I get from gameObject the number ends up in the left corner.

20376-unity_coin_showcase.png

As it seems in the scene view everything is being placed in the center of the screen so the values are skewed quite a lot.

Is there anyway that I can somehow convert the points of the coin object to points that can actually be used in-game to display the text directly above the coin?

Yes, you are able to do it. In Unity there is a specific function which will transform object line item in three-dimensional space to a line item on the screen:

 Vector3 screenPos = Camera.main.WorldToScreenPoint(gameObject.transform.position);

ScreenPos.x and screenPos.y values - object line item on the camera in pixels. ScreenPos.z value - object depth (usually the point of center of object always undertakes). And further to use:

 GUI.Label(new Rect(screenPos.x - 30/2, Screen.height - screenPos.y - 30/2, 30, 30), "+" + this.value.ToString());

I hope it to you will help.