Soo basicly what I’m trying to do is the following:
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I have an third person camera and stuff… (CHECK)
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I can check if the mouse is over another AI gameobject (CHECK)
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I want to replace the controllers of the AI with the playercontroller and camera? (HELP)
Is this possible to do like Unrealscript? I could just do Controller.Possess() in Unrealscript.
What is the best way to create this?
Many thanks!