Hey guys, I’ve been looking across the web to find if this is possible, but so far I’ve come up with mixed results. So I decided I’d ask on here.
I want to know if it’s possible for me to create an application in which it is possible for the user to download animation or .FBX files from a database and have them imported into a scene in Unity. This is all done DURING runtime, however.
The .FBX files are from 3DS Maya 2012. I was looking for a way to just import the animation file, but I’m not sure on how to do that.
The ideal situation would be if I could just import animation files and that a script assigns those to a 3D model and it animates it. Though I can imagine that solution is a little bit far off.
Anyway, any help or advice is appreciated, so far I’ve seen a few topics on the forums where people show .FBX importers, so I’m pretty sure it’s possible.
Thanks in advance!