Possibility to draw objects with real world measurements?


I have a game to make for Windows.

This game need to have objects which have the same measures as in real world (and not depending of the screen resolution).

What I mean is if I draw an object which is one centimeter in Unity units and if I take a ruler to measure this object on the screen then I would like to measure one centimeter.

Is there any possibility to achieve this goal with unity?

Thanks in advance for any answer.

You would need to be able to get the real world size of the screen.

This may help

For example 1 cm on the x axis would be:

var pixelsInCm = Screen.width / ( Screen.dpi / 2.54f );