Hi 
I searched the web after such possibilities but i didn`t find anything.
How do you change or reed a vareable in a Javascript of another gameObject?
I mean… there must be a way for gameObject`s to kommunicate, or not?
of course you could slove it like this:
Javascript on an enemy-object:
var score:Transform;
function OnCollisionEnter (collision:Collision) {
//if hit by a projectile
if(collision.gameObject.name==“projectile”) {
//add 5 to score
score.transform.position.y+=5; //so the score-vareable is the y-possition of the gameObject named “score”
//delete self
transform.active==false;
}
}
But i think there must be a smarter way!
Thanks for your attention 
I find it hard to believe you wouldn’t find anything with a search, since this is easily the most-asked question and has hundreds of answers. See the docs, specifically section 3. Also, http://forum.unity3d.com/threads/143875-Using-code-tags-properly
–Eric
The scripts communicate (not the game objects).
So one script on one game object would send information to another.
You can get the script attached to a game object using GetComponent (look it up in the documentation).
It’s not a good idea to use position or something to store variables. Here is a suggestion.
(this is a quick way of doing this… there are other better ways… btu this
- Make an Empty Game Object… put it at 0,0,0. Name it something such as “Global”
- Make a script name it something like “scorekeeper” attach it to the Global game object. Make a variable in there called “score”
When you want to add a score you can do something like this
GameObject.Find(“Global”).GetComponent(scorekeeper).score += 5;
Thanks for your answer Eric.
I think i can continue scripting now 