Possible AndroidManifest Issue

I’ve got two plugins, a Google Analytics and Admob. I have tried to make a manifest file for them, as follows. I’m not receiving any errors but when I build it to android it simply doesn’t work right. If you would, please take a look at the manifest and let me know if anything is wrong:

<?xml version="1.0" encoding="utf-8"?>
<manifest
    xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.unity3d.player"
	android:installLocation="preferExternal"
	android:theme="@android:style/Theme.NoTitleBar"
    android:versionCode="1"
    android:versionName="1.0">

  <uses-sdk android:minSdkVersion="9"
      android:targetSdkVersion="19" />


  <!-- Google Mobile Ads Permissions -->
  <uses-permission android:name="android.permission.INTERNET"/>
  <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>

  <supports-screens
        android:smallScreens="true"
        android:normalScreens="true"
        android:largeScreens="true"
        android:xlargeScreens="true"
        android:anyDensity="true"/>

    <application
		android:icon="@drawable/app_icon"
        android:label="@string/app_name"
        android:debuggable="true">

      <!-- Denote the referenced Google Play services version -->
      <meta-data android:name="com.google.android.gms.version"
          android:value="@integer/google_play_services_version" />
      <!-- Google Mobile Ads Activity -->
      <activity android:name="com.google.android.gms.ads.AdActivity"
          android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize"/>
      
        <activity android:name="com.unity3d.player.UnityPlayerNativeActivity"
                  android:label="@string/app_name">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
                <category android:name="android.intent.category.LEANBACK_LAUNCHER" />
            </intent-filter>
            <meta-data android:name="unityplayer.UnityActivity" android:value="true" />
            <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
        </activity>
    </application>
</manifest>

My current plugin folder is this. I’m not sure if it’s correct:

You already asked this question once, please do not spam Unity answers with duplicates of the same question, as it makes the site more difficult to use for everyone else.

http://answers.unity3d.com/page/faq.html

My answer from the other post:

Please read the documentation on building Android plugins and how it relates to Manifest files before posting on Unity Answers Unity - Manual: Create and use plug-ins in Android

You can drop pre-compiled Android library projects into the Assets->Plugins->Android folder. Pre-compiled means all .java files must have been compiled into jar files located in either the bin/ or the libs/ folder of the project. AndroidManifest.xml from these folders will get automatically merged with the main manifest file when the project is built.