Possible bug/issue with Cinemachine Pixel Perfect extension? Zooming in on Play.

I recorded a GIF of it. It appears that the Pixel Perfect extension is setting the ortho size to 1 as soon as I hit Run, and then it goes to the correct size of 14.

I’m currently using URP. I have the Cinemachine Brain set to update on Late Update.

Here is the github link to the project (it’s a game jam game.)

https://github.com/fridgelogic/gdtv-gamejam-2020-05-time

5862742--623464--cinemachine issue.gif

For what it’s worth, I have it set to 8 PPU. The zoom size is pretty close to 100 PPU, which seems to be the default for most Unity assets, so I wonder if there is some default I have not set up properly somewhere?

Hi! Is it possible that you file a bug for this using Unity’s Bug Reporter?

Done and done.

Thanks!

1 Like