Ive never had to ask a question here, but this stumps me.
Info: 2021.3.27f1 (LTS), using BuiltIn, 3d and 3rd person. Example video and SS’s (PC) Iron and Bone - Community Showcases - Unity Discussions
Ive never run into this. NavMesh wont bake. Before tonight, ive baked NavMesh about 3 times no probs, and only took about an hour. This is with using Unity’s Navigation/NavMesh i select my terrain, press bake, and the “building navmesh” load bar starts. About 30 secs in, it stops/crashes/or resets. The “building navmesh” load bar disappears, and im back where i started, lol.
(multiple/and expected) “GetRemainingDistance, can only be called on an active agent thats been placed on a NavMesh” console errors). Tells me there is no NavMesh. So i work around it and use NavMeshComponents (surface NavMesh). Add it to the terrain, and try a bake. It takes over 3 hours to bake, and once i re-start Unity, its so slow loading (unlike before), that i could go to the store, and it still wouldnt be done. Once finished loading, i press “Play”, and it wouldnt load. So i booted out of Unity, went to root folder, and deleted any NavMesh in the folder.
Restarted, and everything loads and works fine (like before)?. I can give any other info if needed, in over 20 yrs of Unity, dont think ive seen this prob, lol.