This is a strange one and I couldn’t reproduce it in a fresh project, so it seems to be connected to my current project somehow. When I save the shader graph and close the project, the text entered into a note doesn’t get saved, while the rest of the shader graph is saved. So when I open it again, instead of e.g. the “test” below it shows again the default “New Note”. Also, when I have the shader graph file opened in an editor, I can see that the text isn’t saved when clicking on “Save Asset”. How can this be?
Else, the shaders work normally, mostly. (There was actually another strange behaviour just yesterday, where I suddenly couldn’t connect two blocks anymore that were just previously connected. But I haven’t investigated this further.)
Anyone had this problem before? Could this be some sort of misconfiguration or something?
Unity version is 2022.1.0b10.2818, HDRP
So I have stripped my existing project down to pretty much nothing. Even deleted the library folder and let it rebuild. But this problem still happens. I have put it into a bug report. Let’s see what they say.
Edit: It has already been fixed in 2022.1.0b11 and above. Nice!