/Users/builduser/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(374) :
`Error executing result (An invalid seek position was passed to this function. )
UnityEngine.AudioSource:Play()
We repaired it Once you have a fast-forward and two audio source .
public AudioClip audioClip;
public AudioSource audioSource;
public float Audiotime;
// Use this for initialization
void Start () {
//delay play
audioSource.clip = audioClip;
audioSource.time = Audiotime;←
audioSource.Play();←
}
Seems the timeSamples can only be in [0 ,audioSource.clip.samples). And it may apply to audioSource.time, so audioSource.time = audioSource.clip.length - 0.01f may also be okay I guess.