Hello!
I’ve been implementing the new input system into our project but when I went to test controllers on iOS the game is unresponsive.
if (Gamepad.current != null)
{
if (Gamepad.current.buttonNorth.isPressed)
{
//Game Action
}
}
Code like this produces the expected result on PC and in Editor however nothing happens when built to iOS when using a PS4 controller.
Is this a bug or is there something I am missing?