Possible bug with controllers on iOS

Hello!

I’ve been implementing the new input system into our project but when I went to test controllers on iOS the game is unresponsive.

if (Gamepad.current != null)
{
     if (Gamepad.current.buttonNorth.isPressed)
     {
          //Game Action
     }
}

Code like this produces the expected result on PC and in Editor however nothing happens when built to iOS when using a PS4 controller.

Is this a bug or is there something I am missing?

Did you ever resolve this? I’ve set up the new input system and ps4 gamepads work fine on all our platforms except iOS.