I’m having a problem with Unity iPhone closing on any invocation of WWW.assetBundle. Doesn’t matter where or when, I’ve tried example projects as well as many different unity3d bundles and get the same result every time. I’m really at a loss as to what it could be:
private WWW web;
void Start () {
web = new WWW(url);
}
void Update () {
if(web.isDone) {
if(web.assetBundle) {
print("Bundle!");
}
}
}
When i attach this script to a camera and run the scene in the player, Unity closes. I’m currently running Unity Pro, iPhone Advanced 1.5 on OS X 10.6.