Possible .fbx scaling bug?

I recently discovered this:


I also recently updated both Blender and Unity, so I don’t know what happened.
All scales should be 1.
Example picture is a default blender cube exported with default settings.

Either Blender got a new fbx exporter that causes this, or Unity has bug in the importer.
Would appreciate an answer, because I am so tired of rolling back Unity.

There was some fbx export changes in the newest Blender ( http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.76/Add-ons )
So I tried an older version, but the problem remains.
— You can safely upgrade Blender.

Took another round of exploring by installing Blender 2.73.


Everything is correct now.
I’m going to stick to this version.

Hi there,

testing Blender pipeline myself.

Have you tried altering Blender’s FBX export settings?

There’s a scale multiplier you can use, at least in version 2.76 which I’m using.

It can be easily missed, as it’s located in Export file windows bottom left corner…

So changing that from 1 to 100 could solve the problem?
I did not try that, since I want my workflow to work with default settings.

But if it works, and you can default it to 100 somewhere, give me a holla :slight_smile:

Turning this on seems to help. Also in unity it will say so the “File Scale” is “0.99999999”, but dont worry because it’s the same as "1"