Is it possible?
So colored lights, shadows, stuff like that having an affect on an animated 2D bone rig in a 3D game?
I’ve tried adding the Shadow Caster 2D component but that doesn’t seem to work with bones.
Would this be possible with a shader or is it just impossible?
Also what is this parent game object actually called in unity, the one that holds all the bones and parts of the PSB together? Would help with my google searches.