I have a possible NGUI issue. I’m running version 2.5.1. I have 3 anchors defined under my 2d root. One of them is disabled by default. It gets enabled and filled by information after mouse hovers over one of the meshes in my game. So, I activate the anchor and immediately in the same method set a whole bunch of labels that are sitting (indirectly) under that anchor. I made sure that game knows not to keep updating labels every frame after they were updated once. I’ve noticed that screen doesn’t reflect the information I put in there. I decided to delay filling the labels by one frame after anchor gets activated. And everything started to work. It looks like any changes that are done in the same frame when anchor gets activated are ignored.
I apologize if this was posted previously. I did search the forum and couldn’t find anything.