Possible to batch Transparent Objects?

Hello,

I’ve got a question regarding Objects with a transparent shader. Is it possible to batch these objects somehow? They cause way to much drawcalls. At the moment, the shader is “transparent/diffuse”, which seems to cause a lot of drawcalls.

Thanks for any answers/help.

Transparent object do batch. You can verify this by creating several cubes and using a material with the transparent/diffuse shader. If you open ‘stats’ in the game window you will see they do batch.

How many vertex attributes do the model you are using have? Model with more than 900 vertex attributes will not batch.