Hi, I’ve long used Photon for my Multiplayer Test Games but I’ve decided that I want to use Unity’s inbuilt, it’s pretty much similar so I haven’t had much trouble but I’ve came to a halt it seems.
The first Scene I have is the menu system, this handles the main menu, starting a server, connecting to a server. Which all works, you can see in the GameView using Stats that players are connecting, to test with I’ve bypassed the Room Menu where players will check when ready etc.
So once a player is Joined they then load the Game Scene, a very basic map with only Spawn Points in. But it seems when I start the ServerClient I spawn in as I want, then if I load a second Game up and connect, I’m listed as in the game in the Stats but in-game it’s as if neither players can see each other. I don’t even get a second Player prefab in the ServerClients inspector.
Am I restricted to only one Scene? Or is it possible to Spawn players on a Network after switching Scenes?