Hey all!
Currently in the process of optimizing a mobile project and realized that due to some of my visual tech, I haven’t been making use of Unity’s nifty batching features. A core aspect of the game involves dynamically changing the vertex colors on meshes near the player. Problem is, I don’t seem to be able to modify vertex colors on objects marked batching static during play. Is there any way to accomplish this?
For reference, here is my scene setup:
I’m currently using a single material applied to everything in the environment (and an edge detection image effect on the camera) in case I have to use GPU Instancing. If batching isn’t possible for what I’d like to do here, are there any other tricks I could use to reduce the draw calls?
This is all relatively new to me, so any advice would be greatly appreciated.
Thanks!
