Possible to configure how MonoDevelop opens new Scripts?

There has to be a way to reconfigure how Mono sets up a new script (C# in my case) to something like…

using UnityEngine;
using System.Collections;

public class UpdateNFixedUpdate : MonoBehaviour 
{

	void Start()
	{
		
	}
	
	
	void Update()
	{
		
	}
	
}

Anyone have a clue?

Thanks,

Finding things was much easier when search was working. Appreciate the tip!

You’re welcome :slight_smile: