I tend to define all my meshes in script, because they’re all based on camera aspect ratio, which I’d prefer to keep flexible, etc. It’s a 2D game, doesn’t really play nice with positioning tools built for 3D. Anywho, what I would like to do is define them such that the Unity editor actually recognizes that they’re meshes and shows them appropriately. It would make aligning my volumes and pathing way, way easier, amongst other things.
Currently, I grab the MeshFilter component within Start() and fill it out accordingly - where (if anywhere) would I need to fill out the MeshComponent to have the results show up in Unity without me having to hit the play button?