I was wondering if it was possible to find the location of a specific file, or even just the install path to the \Assets\ folder through scripting for debug purposes.
Basically we want to do a Process.Start(“Our XML Editor”, "location of current conversation file) when the game is in the editor.
I assume it wouldn’t be possible in a build, but is it possible from the editor? If not, I’ll just get the guy writing our XML editor to handle locating the file and I’ll just pass him the file name.
Thanks in advance for any feedback!