Possible to get script access to Pixel Perfect Camera component?

Using Unity 2019.3.0f5 - I added the Pixel Perfect Camera component via "com.unity.2d.pixel-perfect": "2.0.4" in my mainfest.json. I am using the regular 2d render pipeline, not URP.

Is it possible to get script access to this component? I can’t seem to find a way. Because the Pixel Perfect camera does not support camera.rect manipulations, I want to disable the Pixel Perfect Camera component in the case that the player has selected split-screen option (which I accomplish via rect transformations).

As far as I can tell, there is no way to do this. My workaround would be to make multiple prefabs, one with the component and one without, and do it that way.

The runtime assembly (and the PixelPerfectCamera class itself) should be automatically accessible to your scripts, unless you have defined your own assemblies using Assembly Definitions, in which case you need to manually make a reference to PixelPerfectCamera’s assembly in your .asmdef.