Using Unity 2019.3.0f5 - I added the Pixel Perfect Camera component via "com.unity.2d.pixel-perfect": "2.0.4"
in my mainfest.json. I am using the regular 2d render pipeline, not URP.
Is it possible to get script access to this component? I can’t seem to find a way. Because the Pixel Perfect camera does not support camera.rect manipulations, I want to disable the Pixel Perfect Camera component in the case that the player has selected split-screen option (which I accomplish via rect transformations).
As far as I can tell, there is no way to do this. My workaround would be to make multiple prefabs, one with the component and one without, and do it that way.