I have a shader that I found/modified to allow for a transparent vertex colored setup, basically I’m creating a mesh in script, assigning a color to the texture after the UV has been applied and then its drawn. This allows each block of dirt to have a varying color so its not as boring. I noticed that when using this shader I’m limited to 8 lights per object/mesh. If I use a standard transparent cutout shader the lights work fine, but I lose my mesh texture colors. So I know that its using vertex lighting instead of the per-pixel lighting.
Anyone know if this is a thing you can do with a shader? Vertex colored, transparent, and per-pixel lighting?