Possible to implement the editor terrain tools in game?

Hi guys,

Been a while since I posted a silly question, so here’s one for you:

Has anyone set up the Unity editor terrain tools in-game? Would that even be possible (in a fairly easy manner)?

I was thinking of at least trying for player driven deformation but figured that I would ask before diving into it.

Thanks!

The terrain tools are C# scripts, so if the source were available, yep it would be fairly easy, but since it’s not, it’s not. :wink: Although scripting terrain deformation isn’t really that hard… this is an example.

–Eric

Ah, sweet. I knew someone had to have tried it already. Thanks Eric.