Possible to manually invoke a method that receives InputAction.CallbackContext?

For example, I’ve got some method I’m using to receive an input action

public void SomeMethod(InputAction.CallbackContext context)
{
    if (context.performed)
        //do stuff
}

Is it possible to invoke this same method from another script instead of from player input?
Ex: SomeMethod(???);
I can’t for the life of me figure out what argument to pass in to make context.performed == true. Thanks in advance!

A common pattern I’ve used is to have the input action callback just forward to other methods, then invoke those from other places as needed, since presumably you don’t actually need the CallbackContext at that point.

So:

public void OnActionCallback (InputAction.CallbackContext context) {
  if (context.performed) {
    DoActionPerformed();
  }
  // etc...
}

public void DoActionPerformed () {
  // actually do the stuff.
}

Ah, that’s what I ended up doing. It just feels like I have a lot of extra code now but if that’s the way to do it then so be it. Thanks!