I’m showing some Unity stuff at a technology festival on a big ol’ projection TV. Composite connection, I fear–so I don’t have any kind of resolution control. I’m outputting 640x480 and that’s that. VGA/DVI/etc. is not an option.
But the TV is widescreen so my game looks stretched. If I have to, I’ll turn off stretching on the TV and just have big black bars at the sides. But I’d rather use the whole screen.
So… can Unity output a “squashed” or “stretched” image? If my game looks squashed (narrow), then when the TV stretches it, all will be well.
I can’t believe that worked on the first try. I don’t know a projection matrix from a hole in the ground so I strung together some promising-sounding things from the Unity manual and… it worked!