So I have made some shaders where I can pixelate a Texture 2d.
Then with some online tutorials I manged to make this stars. Problem I would like to Pixelate the stars.
Any body can help me / show me where in this shadergraph?
Attached is the Shader zipped.
9761527–1398082–Starry background screen space.zip (12.7 KB)
use a posterize node on the uv’s.
Thanks. But It seems I do not understand exactly where.
Possible that you can tell me where to place it.
hi, could you please upload a higher resolution picture of your graph? i can’t read it to tell you where.
but in a more general sense, anywhere you have the uv input node, whether it be to a texture noise etc, use the posterize node right before you input it to whatever you’re using it on.