Possible to Pixelate this .

So I have made some shaders where I can pixelate a Texture 2d.
Then with some online tutorials I manged to make this stars. Problem I would like to Pixelate the stars.
Any body can help me / show me where in this shadergraph?

Attached is the Shader zipped.

9761527--1398085--upload_2024-4-10_10-39-24.png

9761527–1398082–Starry background screen space.zip (12.7 KB)

use a posterize node on the uv’s.

Thanks. But It seems I do not understand exactly where.

Possible that you can tell me where to place it.

hi, could you please upload a higher resolution picture of your graph? i can’t read it to tell you where.

but in a more general sense, anywhere you have the uv input node, whether it be to a texture noise etc, use the posterize node right before you input it to whatever you’re using it on.

Hi Thanks. here you go.

9766419--1399152--Screenshot 2024-04-12 135353.png
9766419--1399155--Screenshot 2024-04-12 135428.jpg
9766419--1399158--Screenshot 2024-04-12 135437.png

Figured it out. Thanks!!

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