Hi all,
I’ve just become aware of…
SceneManager.LoadSceneAsync( "Level1", new LoadSceneParameters( LocalPhysicsMode.Physics3D ) );
Is it possible to do this for scenes that are created in the Unity Editor and loaded by the Unity runtime? I’m not explicitly calling LoadSceneAsync in my code, but I want a Physics runtime that will be unloaded/reset when my scene is reloaded (i.e. not using the global Physics runtime)
Regards,
Richard.