I was wondering if it was possible to use the OnCollisionEnter function on a child of a Rigidbody object, as the compound collider will only get activated once a hit. Using another kinematic rigidbody would not work as I would here need to implement manual collisions to stop objects from continue falling.
Or if that isn’t possible, are there any way to detect multiple OnCollisionEnter calls(one for each of the child objects hit). Using collision contact points will only get me the first hit.
I have been looking around, but haven’t found any answers that corresponds closely enough to my question to help me.
Any help would be greatly appreciated. ![]()