Possible to use unscaled time instead of scaled time?

I was just noticing that I can’t get a Visual Effect to play when TimeScale is 0. Is there some field I can set to allow the effect to use unscaled time instead? I was hoping to use an effect while my game is paused.

I just ran into the same issue. The shuriken system has an option to switch between scaled and unscaled delta time, but VFX unfortunately hasn’t.