I just wanted to verify if this is a possible bug before reporting it via bug reporter.
I want to snap a particle system to the position of a visual element in Update().
mainCamera.ScreenToWorldPoint(visualElement.worldBound.center)
Using the above code doesn’t position the element correctly. It (the red square) is suppose to be in the center of the spinner (see image).
Am I doing something wrong or is this not possible yet?
Thanks!