Hi,
I’m trying to create a bullet point using a unicode character at runtime and I’m finding I can’t get it to work without interacting with the unity interface.
If i try input the character in the inputfield (specifically \u2022 ) the text remain as “\u2022” and does not switch to a bullet point character. If i navigate to the TMP_Text gameobject of the inputfield and click “Parse escape characters” (switching it on or off), the text makes the switch to bullet point. If i start typing in the input field again, the bullet point switches back to the “\u2022”.
switching the escape characters on and off programatically makes no difference, it is only when clicked via the inspector that the character is created.
Note that all the rich text tags are working fine and I’m using 1.4.0 preview 2a.
Is there a way to ensure the bullet point remains enabled while typing in the input field, or are unicode characters only for static text boxes?