Post Effect on Overlay (stacked) camera

Hi there,

I’ve moved over to the Universal Render Pipeline and I’m really loving it!
Just wondering, with the new camera stacking option, is it possible to put a post effect on an overlay camera without affecting the base camera below?

Thanks!
Pete

Actually I’m trying to do the opposite now and struggling, I’d like to put post process effects on the scene camera but they affect the overlay UI camera in the stack, is there a way to avoid this? If you put DoF in a scene you really wouldn’t want that on your UI.
Am I missing something here?

There are some bugs with how postprocessing works with stacked cameras. Issue tracker says fix is in review, so hopefully we will get it soon. Unity Issue Tracker - [URP] Color correction effects are applied to overlay camera when only being added to the base camera

Ahh cool thanks @Oxeren I guess the stack is still pretty new. I’ll keep an eye out!