I’ve moved over to the Universal Render Pipeline and I’m really loving it!
Just wondering, with the new camera stacking option, is it possible to put a post effect on an overlay camera without affecting the base camera below?
Actually I’m trying to do the opposite now and struggling, I’d like to put post process effects on the scene camera but they affect the overlay UI camera in the stack, is there a way to avoid this? If you put DoF in a scene you really wouldn’t want that on your UI.
Am I missing something here?