Post Process Banding

We’re having issue with the banding of the new Post-Process stack. Even when we disable everything in the stack, there’s still a noticeable banding. The only answer I’ve seen posted is to turn on dithering in the stack, but this has no controls, and brings with it an excessive amount of noise. Anyone else notice this? Anyone with a solution?

Sounds like you’d have to manually edit the dithering effect’s strength in the shader to fix that.

That was what I was looking at doing next, barring anything simple I’m missing?

if you turn everything in the stack off, it should be your raw image, so this thread is really about how to fix your own banding and lighting issues ?