Hi, I am working on applying a post process shader (a mask) on VR content (steamvr + Neo3). The script works perfectly fine with non-VR games. However, when I enabled steamvr camera and applied shader script, the scene is missing and only the mask is left.
I have attached a few screenshots below. Does anyone know how to solve this problem? Thanks.
This is the intended game view. Basically I am tyring to mask out peripheral areas:
This is the game view when I enabled steamvr camera, only the mask is left:
Below are my shader scripts: