Post Process v2: Post Process Layer hides all meshes?

Hi,

I changed my rendering pipeline to the lightweight render pipeline and wanted to use the new post process v2 stack.
When I add the post process layer component to my camera, it makes everything disappear.
Can anyone help?
There should be a map full of meshes in this image

Nevermind. It wasn’t working because it was bugged somehow. I uninstalled LWRP, closed unity and reinstalled it and now the layer component works. Why Unity why?

Disabling Stop Nan Propagation fixed it.
But well… still means there’s an issue.