Post Processing and Depth of Field in split-screen game

As explained on this thread, I’m creating a transition from single to split-screen using cinemachine and render textures (rts are only for the transition). The problem is, I’m using PostProcessing and especially a DepthOfField effect, which of course would need to be split in the transition. What would be the best setup for that?
Also, as you can see from this gif, PP and RenderTextures behave weirdly, unless I remove PP from the two player cameras, and I create a third camera with the purpose of only doing PP. That only works for certain effects though, as DoF of course can’t be done by a single camera if I need it for the split screen views.
Ideas?
<3

DoF effect is very heavy on multiple cameras. Even only on one camera can be an overkill with the highest resolution. You should not use it on more than active camera per scene, if you’re project is a game.