Post-processing and URP - The plan

@Elvar_Orn
Thanks for the answers

I was planning to skip 2019 and go straight to 2020.1 as there are important things in 2020 that I need. ( Like this: [#244]( Bug: 4GB limit to Textures in standalone build page-5#post-5300130) larger than 4GB files on 64bit)

Currently on 2018 and default renderpipeline.

I have many custom post effects for v2 and would love it If they still can be used in URP 2020.

Until there is custom post effects for 2020 and some time had passed for asset store creators to upgrade to v3 custom effect I think its a miss not to have it in 2020

And this pushes me go back to default render pipeline again. because at least it’s not changing.

I’m not a programmer so I won’t write any post effects myself and therefore rely on asset store or GitHub.

Nice action to let me control v2 post effects with playmaker.
Post Processing Stack V2 - Playmaker Actions

Massive list of custom post effects for v2
SC Post Effects Pack

I would miss out on all these effects when I’m only able to use only v3 in 2020: