Post Processing bloom and vignette are pixelated and squared

You can clearly see pixelated vignette and squares around bloom. In editor everything is fine, but after builing on android everything becomes awful. Also fps is so low even on high-end devices. I used post processing before but never experienced such a thing. Please help.
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The problem was caused by disabled “Use 32-bit Display Buffer*” checkbox in Project Settings > Player > Resolution and Presentation. Enabling it fixed everything.


I cant find it in res tab,help pls .im using URP.