# Post Processing breaks VR Rendering

**URL:** https://discussions.unity.com/t/post-processing-breaks-vr-rendering/1493878
**Category:** Post-Processing
**Tags:** Meta-Quest, Universal-Render-Pipeline, Post-Processing, 6.0-preview, Bug
**Created:** [July 30, 2024, 1:31am UTC](https://discussions.unity.com/t/post-processing-breaks-vr-rendering/1493878 "2024-07-30T01:31:58Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![caden3ds](https://avatars.discourse-cdn.com/v4/letter/c/51bf81/32.png) [@caden3ds](https://discussions.unity.com/u/caden3ds)
#### Post date: [July 30, 2024, 1:31am UTC](https://discussions.unity.com/t/post-processing-breaks-vr-rendering/1493878/1 "2024-07-30T01:31:58Z")

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Whenever I enable Post Processing in the URP asset and enable bloom, the left eye only renders normally, and the right eye shows a blue screen. I’m using multiview rendering.
