I am currently using v2021.3.20 and I tried it on few versions before and problem remains.
Render pipeline: built in
Problem is that when I build the game it has post-proc in platform that is built first. Second build immediately after (in the same session) first is finished (build for other platform) doesn’t have post-proc. Read examples so it might be clear for all…
Example: I am going to build my game for Windows first and after build is complete I switch target platform to Mac and I build for him.
Result: Game on Windows has post-proc but game on Mac doesn’t have
Example #2: I close Unity and after closing I am reopening the project again and I am going to build my game for Mac first and after build is complete I switch target platform to Windows and I build for him.
Result: Game on Mac has post-proc but game on Windows doesn’t have
**Potential fix but it’s ridiculous ** is that I need to quit Unity after each build for each platform but that for me is not normal, it should work seamlessly when I switch target in the same session…
Does anyone has same problem or someone know what is going on?