I am using post processing depth of field to increase the focal length with increasing camera zoom and then changing the focus distance to the same raycast distance that the camera is looking at.
This works perfectly for Windows build giving a good depth of field zoom effect with only the object currenty in centre of view in focus and everything else behind and in front of the target out of focus. But for Android, setting the focal length to a value >1 results in the camera not being in focus regardless of the focus distance. This problem gets worse with increasing focal length.
Is there a problem with post processing depth of field for Android builds?
I actually have the same problem with a custom DOF solution from the asset store. Did you manage to solve it?
My suggestion is that unity itself isn’t able to detect depth at a certain distance anymore on android builds, since we stumbled upon the same problem with completely different solutions