Unity 2021.3.16f1, URP. Trying to add post-processing. I added a global volume and added a Bloom effect override. On my main camera I ticked the Post Processing chekbox under Rendering. I see the effect in the scene view but not the main view even after cranking the intensity way up for testing:
I’ve spent hours search for a solution to this and tried every “solution” I could find but with no success. I Assume I’m missing something so I’m reaching out to the community for help. How do I get this working? Thanks.
I assume you did this already… but have you checked that post processing is enabled on the URP Renderer asset that the URP Pipeline asset is using?
Also when in doubt, toggle the scene view options for post processing to see if anything changes.
There shouldn’t be any code in the URP Uber post processing render pass that hides the effect in game view (when writing renderer features you can access different camera view options).
Assuming you’re talking about the same setting that the previous responder mentioned, as my screenshot above shows, I see no such setting to enable post processing.
If that’s not what you’re talking about, where can I find this URP Renderer asset? You got a screeshot or something that can show me how to find it?
I tried toggling the scene view post processing option off/on but that didn’t help
The issue was my overlay canvas. Apparently post-processing won’t work with an overlay canvas (at least not easily). To fix it I switched to overlay camera and assigned my main camera. Post-processing started working then.