Hi everyone, I am a student and for a Unity class we were tasked to work with the Post Processing effects in Unity. I wanted to take a project I had from last year because the lighting on it was atrocious and I wanted to improve it. I converted the project to the Universal Render Pipeline, I followed the guidelines on this exactly, and I configured it/updated my shaders to be URP. My scene looks different and the lighting was a lot better(and just easier to tweak to make it look better). I thought I had correctly changed my scene to URP. But when I go add a global volume and add overrides(I was testing it with a simple Vignette) nothing was happening and I am not sure why my post processing affects wont work. Yes, Post Processing is enabled on my main camera and yes the UniversalRenderPipelineAsset that I created is set inside of the Graphics ā Scriptable Render Pipeline Settings. Please help, I am extremely lost on what to do. Thanks!
Has anyone found a solution yet? I had a similar task, and it seems to me that the matter is in the Scriptable render pipeline settings. Try using the original settings and see the difference. When I was a student, we had a task to write a script that would help track plagiarism, and as a basis, we took this originality report checker online Originality Report Checker Online FREE š PHDessay.com which is fast and easy to use. We could create an analog of the program, but there was some problem because it did not work as we wanted. Iām leading to the fact that, in your case, it might be worth creating your own project and not trying to redo the old one.