There are 2 sprites in the scene (red squares), I’m using bloom effect but it’s visible behind the square in the front.
I have 2 cameras, each camera renders a different layer.
The second camera has the Post Processing Layer component.
The layer configuration is such that only the square at the back is affected by post processing.
When I reverse the Depths of the 2 cameras, to make the blooming square render in front of the normal square everything in the scene gets affected by the post processing too, although they are in separate layer.
Is there a way to render sprites being affected by post processing stack in front of the sprite which are not being affected?