Still somewhat confused at how to properly integrate Post Processing effects when using HDRP.
In this quick demo I see Post processing effects (Bloom, Chromatic Aberation, etc) being added to a Volume component. Is the PostProcessing Volume no longer necessary?
You’re correct that you don’t need a PostProcessing volume anymore, but the “Volume” component you’re talking about behaves essentially the same way as the Post Processing Volume from PPv2.
For example, here’s what I have on my main camera for global Post Processing under HDRP 6+:
Then, in other areas that override the post processing, you’d create a game object, put a Volume on it, uncheck “Is Global”, and then put a collider on the object to represent the “volume” within which the post processsing settings should take effect.
But you should rip out any references to Post Processing V2 code/components, as they’re no longer used.